#unity3d
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Bridge the gap between Scenes and Strings with SceneObjects. · Scenes are a fundamental building block of Unity projects. All of your game's objects,...
How the Command pattern can help you manage your game's actions. · Sequential and reversible actions are common in gaming. You may want the player to be...
Global variables, the right way. · In game development, you often find that you need to access a certain variable or object from many different places....
How to get your components to talk to each other. · At some point, you've likely encountered a situation where you needed to trigger functions or change...