How to Manage Scene References in Unity with Scriptable Objects
Bridge the gap between Scenes and Strings with SceneObjects.
Jun 4, 20243 min read432

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Series
In this series, I explore the many potential uses for Scriptable Objects, a feature of the Unity game engine that allows the developer to instantiate copies of an object as files in the file system instead of in memory.
Bridge the gap between Scenes and Strings with SceneObjects.

Global variables, the right way.

How to get your components to talk to each other.
