How-To: Event Systems in Unity
How to get your components to talk to each other.
Apr 7, 202411 min read2.0K

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Series
In this series, I explore the many potential uses for Scriptable Objects, a feature of the Unity game engine that allows the developer to instantiate copies of an object as files in the file system instead of in memory.
How to get your components to talk to each other.

Global variables, the right way.

Bridge the gap between Scenes and Strings with SceneObjects.
